This is Pepper Branch? If yes, then, I can’t compile it, I have this error:
Compiling ==> ‘AUD_FileFactory.cpp’
In file included from intern/audaspace/intern/AUD_FileFactory.cpp:37:0:
intern/audaspace/ffmpeg/AUD_FFMPEGReader.h:91:2: error: ‘AVIOContext’ does not name a type
scons: *** [/home/mario/bl/blender-svn-pepper/build/linux2/intern/audaspace/intern/AUD_FileFactory.o] Error 1
scons: building terminated because of errors.
But last week, I could compile well.
I am on Ubuntu 11.04, but installed FFMPEG 0.8 from Oneiric, as advice of Nexyon, he said I’ll need it.
Anyway, I’ll keep waiting for a build in GraphicAll. If there’s anything else that I have to know to compile, please let me know… maybe in download page of GA.
I am using Audaspace to play video on texture sounds (fantastic). 3D audio is really cool, but I don’t need this feature now. I need what Moguri is doing in that branch.
hey jörg,
is it possible to set the number of audiochannels freely? would be nice to have this possibility for multichannel sound installation. like 8 channel or more. is it possible to bounce out each audiochannel as a single audiotrack? thanks for your work.
hi!
unfortunately not, the channels are hardcoded with their angles to quasi standards. if you want to get a single audiotrack per channel you might want to use an audio tool like audacity.
Awesome work!
This is Pepper Branch? If yes, then, I can’t compile it, I have this error:
Compiling ==> ‘AUD_FileFactory.cpp’
In file included from intern/audaspace/intern/AUD_FileFactory.cpp:37:0:
intern/audaspace/ffmpeg/AUD_FFMPEGReader.h:91:2: error: ‘AVIOContext’ does not name a type
scons: *** [/home/mario/bl/blender-svn-pepper/build/linux2/intern/audaspace/intern/AUD_FileFactory.o] Error 1
scons: building terminated because of errors.
But last week, I could compile well.
I am on Ubuntu 11.04, but installed FFMPEG 0.8 from Oneiric, as advice of Nexyon, he said I’ll need it.
What should I do to compile it again?
Actually use ffmpeg 0.8 for building! Can’t help you with the configuration though.
Yes, I have installed 0.8!
Anyway, I’ll keep waiting for a build in GraphicAll. If there’s anything else that I have to know to compile, please let me know… maybe in download page of GA.
I am using Audaspace to play video on texture sounds (fantastic). 3D audio is really cool, but I don’t need this feature now. I need what Moguri is doing in that branch.
Thanks, anyway.
hey jörg,
is it possible to set the number of audiochannels freely? would be nice to have this possibility for multichannel sound installation. like 8 channel or more. is it possible to bounce out each audiochannel as a single audiotrack? thanks for your work.
hi!
unfortunately not, the channels are hardcoded with their angles to quasi standards. if you want to get a single audiotrack per channel you might want to use an audio tool like audacity.