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Sequencer Audio Update February 8, 2010

Posted by audaspace in Sequencer.
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Hi there!

I’ve just committed the next bigger audio update to blender 2.5. The sequencer audio should work very good now, except the audio-video sync that’s still missing, but will be tackled soon.

Moreover I’ve also done some other changes and I’m now able to remove the following points from the TODO list:

  • Make it possible to mix down the audio to an audio file.
  • Display the audio wave of cached sounds in the strip.
  • Make the volume of audio strips be animatable.

I also messed a lot with ffmpeg during my works and am happy that I got ogg and vorbis working, as well as now supporting wav and mp3 mixdown and matroska. What I unfortunately didn’t get working yet is flac, no idea what problem ffmpeg has there.

The changes are available in builds of revision 26693 upwards. 🙂

Regards

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Comments

1. Agustin - February 8, 2010

Nexyon i am compiling right now to see and hear it!!!! thank you very much, i use blender sequence a lot. You simply rock man!

2. glow - March 14, 2011

hey,

great news.
will you do a tutorial how to mix down the audio to file? or maybe can you point me where i have to look in the source to see how it will work?
do you plan to include 3d sound in blender?
thanks for your great job!


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