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3D Audio GSoC Demo Video 2: Speaker obejcts August 9, 2011

Posted by audaspace in General.

Hi guys!

Speaker objects are working and I’ve created a demo video!






1. Fax - August 9, 2011

Awesome work! 😀

2. mariomey - August 9, 2011

This is Pepper Branch? If yes, then, I can’t compile it, I have this error:

Compiling ==> ‘AUD_FileFactory.cpp’
In file included from intern/audaspace/intern/AUD_FileFactory.cpp:37:0:
intern/audaspace/ffmpeg/AUD_FFMPEGReader.h:91:2: error: ‘AVIOContext’ does not name a type
scons: *** [/home/mario/bl/blender-svn-pepper/build/linux2/intern/audaspace/intern/AUD_FileFactory.o] Error 1
scons: building terminated because of errors.

But last week, I could compile well.

I am on Ubuntu 11.04, but installed FFMPEG 0.8 from Oneiric, as advice of Nexyon, he said I’ll need it.

What should I do to compile it again?

audaspace - August 9, 2011

Actually use ffmpeg 0.8 for building! Can’t help you with the configuration though.

mariomey - August 9, 2011

Yes, I have installed 0.8!

Anyway, I’ll keep waiting for a build in GraphicAll. If there’s anything else that I have to know to compile, please let me know… maybe in download page of GA.

I am using Audaspace to play video on texture sounds (fantastic). 3D audio is really cool, but I don’t need this feature now. I need what Moguri is doing in that branch.

Thanks, anyway.

3. glow - August 17, 2011

hey jörg,
is it possible to set the number of audiochannels freely? would be nice to have this possibility for multichannel sound installation. like 8 channel or more. is it possible to bounce out each audiochannel as a single audiotrack? thanks for your work.

audaspace - August 18, 2011

unfortunately not, the channels are hardcoded with their angles to quasi standards. if you want to get a single audiotrack per channel you might want to use an audio tool like audacity.

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